

Inside a subfolder or a ZIP archive, file names starting with “ default.” are loaded first.
Biome number mappings are not used for Java Edition 1.18 and newer versions.my. will be loaded only for Java worlds). bedrock” can be added to any config file name to load them only for those world types (eg. It is recommended to keep config files in subfolders ( config/my-awesome-pack/blockstyles.txt), or in ZIP arhives ( config/my-awesome-pack.zip), especially if you want to share them.uNmINeD looks for configuration files inside all subfolders and ZIP archives.You can edit all these config files, and add your own.Block number mappings from *. (for JE before 1.13).Biome number mappings from *. (for BE).Biome number mappings from *. (for JE before 1.18).UNmINeD loads configuration from the following files in the config folder: Added support for biome tints in *.blockstyles.txt.Added support for biome based coloring in *.blockstyles.txt.Added support for *.colors.txt config files (to change map colors).Added support for *.blocktags.txt config files (to add modded blocks).Added support for *.biometints.txt config files (to customize biome tints).Added support for *.blockstyles.txt config files (to customize block styles).Moved/renamed configuration files (blockcolors.txt => config/blockstyles.txt).Flat grass option now flattens out tall grass (to hide elevation shading and shadows cast by grass/flower/sapling/etc.Added vanilla biome tints option to render vanilla biomes using in-game tints.New uNmINeD development snapshot is available for download!
